So a little background to this. This scene is a blueprint and is spawned in game 1 Mil units above the level. It has its own post processing attached to a box volume and the camera associated with the blueprint is within those bounds. When its spawned, the camera just switches to the one in the blueprint. I’m not using any scene capture components.
However, the contrast/exposure in the scene is different than what is seen in the editor and it is driving my art lead nuts.
Anyone have any idea why?
First image is in blueprints
Second image is in game
as you can see, the shadows in game are darker than those in the editor.