I set up an AnimationBlueprint on a UE4 Mannequin and have succeeded in rotating the Pelvis bone through code in a custom AnimInstance. I also set the same AnimationBlueprint as my Post Process Anim Blueprint.
But my problem is that the skeletal mesh is crumpled in a pile of unrecognizable mush.
Here is my AnimGraph.
I wasn’t sure what the initial node should be for the AnimGraph so I used a skeletal mesh reference.
Thanks in advance.