In my continuing quest to implement my “LIDAR / Point Cloud” feature in UE4 (see: Trying to implement LIDAR / Point Cloud graphic features, new to UE4 and game engines - Rendering - Unreal Engine Forums AND Display ~100,000 "points" without destroying performance - Blueprint Visual Scripting - Unreal Engine Forums ), I’ve been brainstorming in what little free time I have these days on different approaches to realize this effect. I have an idea I’d like to try, but I don’t know if this is possible.
Is it possible to make a material in UE4 that just renders the vertices of a mesh as, say, a small square? For example, if I have a cube mesh (i.e. 8 vertices), I would want to see 8 small squares (all orthogonal to the screen) at each of the corners of the cube. Don’t want to see any edges, any textures, etc.
Is this possible in UE4?