Game Info:
- 2 player co-op puzzle map
- Peer to peer networking via Steam online subsystem.
- Client is running on my laptop, the host on my desktop.
- This example is NOT using LAN.
in this level, the two players get separated, and later see each other across this gap. However, sometimes the following scenarios happen:
- The client actor is invisible to the server (The host can see both pawns, but the client can only see their own pawn)
- The client and server actors are invisible to each other (Both players can only see their own pawn)
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Where should I start looking to debug this issue? What I have tried so far:
- I tried setting
Always Relevant
checked on the character blueprint classes. - I tried setting
Net Dormancy
to never on the character blueprint classes - I tried increasing the
Net Cull Distance Squared
on the character blueprint classes