so when rotating a object i noticed it only goes up to 90 degrees before it starts to count back down… it will go down to -90 then it will go back up to 90
here you can see its set at 45 degrees
here you can see its set to 89 degrees
and here you can see if it goes past 90 degrees it will start to count down instead of going up
anyone have a idea on how to fix its happening to all objects which is currently stopping me from implementing a day/night cycle
Hey ,
This is expected behavior as you can see this ticket has been entered and marked as “Won’t Fix”. Unreal Engine Issues and Bug Tracker (UE-27969)
The reason is because this is the result of going from working in quaternion space and moving back to euler. This only applies to rotating assets in the viewport though, you can still apply values Via BP and get expected results.
Cheers,
Ed
my issue applies to bp i had built day night cycles before and this version is the only one im having issues with as it will not allow rotation through 90 degrees in blueprints as this screws with the day night cycle