If you activate the “do not close on button press” setting inside the pop up dialog device then no button events are fired anymore. Only the default back button (so the button that is closing the pop up) still works.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Enable the “do not close on button press” setting inside the pop up dialog device and await the responding button events
Expected Result
The responding button events should signal on every button click even when they do not close the pop up
Observed Result
The responding button events not not signal when any button is pressed (expect the default back button that either way closes the popup).
This is still happening in my map as well. I have the option “Do Not Close On Button Press“ Enabled. I’m controlling it through Verse, and it still closes the dialog when choosing a button.
A quick workaround is to just show it again when those buttons are pressed, but this comes with an issue on PC. The cursor gets reset to the center of the screen and a slight stutter happens when showing it again.
The popup doesn’t close anymore when the option is enable but there is still an issue, the click event works only once. If you have multiple buttons it works if you alternate clicks on them but if you try to click more than once on the same button, le click event will be send only once.
Without custom widget, it works fine
With custom widget with “Do Not Close on Button Press” set to true, the button events don’t fire neither in verse nor with direct event binding.
If you have this setting off, it works
Video below with “Do Not Close on Button Press” setting on, and custom widget, as you can see it doesn’t print anything i am using a simple verse script to print the button index.