Hi, can you show an image of “stat gpu” and “stat rhi” when you’re in standalone? Cause if you profile in editor you will get wrong results.
My directional light and skylight are
set as dynamic.
If you do not have any static lights, then you don’t need any lightmass volume (unless you’re using precomputed visibility) and building lightning will do nothing.
I use post process volume but only few
settings from lens and color grading
features.
Post processing is active by default. What you’re doing when you’re changing paramters in the post process volume is changing the default settings, not activating those post process effects (of course if for example you set bloom intensity to 0 you’re deactivating it).
Your problems are the foliage and the landscape. Foliage is generally heavy on performance and those trees you’re using are especially heavy on performance (if you don’t need their wind effects / bending better use trees that are not so heavy on performance or at least disable those effects in their material).
The landscape is also generally heavy on performance (you can try changing some lod settings) and your landscape material has a very high shader complexity. Better reduce that or use a runtime virtual texture for it.
If you’re not already doing so, then enable mesh distance fields, use distance field shadows and reduce the cascaded shadow distance of your directional light, that should reduce the ShadowDepth cost.
And doc on RVT
And you also might want to watch this here https://www.youtube.com/watch?v=ZRaeiVAM4LI
Also you might want to read through this here Unreal’s Rendering Passes - Unreal Art Optimization