Hi,
I’m having troubles using POM in mesh decals.
The result is correct when I use it in a decal projector. But the same shader applied to mesh decals doesn’t render correctly.
The result of mesh decal on the right without POM:
The result of mesh decal on the right with POM:
As you can see I use the basic POM setup described in the documentation:
Do you have a work around to render that properly?
And also, why can’t I write into the Metallic and the Pixel Depth Offset with the Dbuffer translucent blend modes?
Thanks for your answers.