I don’t understand fully how the point lighting in Unreal actually Works, a few tips would be helpful. When I put several of these point lights in my level, like in doing my cave part of the map and change the color of the light I want, they do the lighting fine, but then one by one the Lights get a Red Cross through them and they won’t render their lighting no more as they used to, I don’t understand what this error actually means.
How do we avoid getting the bad red crosses on the point lights?
Only 3 lights can share the same attenuation radius at a time. To correct the error try decreasing the radius or set the light with the red X to static
Only just 3 lights you can overlap? Hmm, In Red Faction’s Red Editor they allowed up to 63-64 lights on a given face before causing lighting texture troubles or turning the face purple if there’s too many lights in a given area and up to 1000 lights. I see, so you have to set light on static to allow them to overlap.
Now the red crosses have dissapeared and its showing up my lights again.
no if you’re in a dark area like a cave, and you need lights to see where you are, I don’t think shadows would help the lighting much so they can go off.