Point light static shadow problem

I’m using a Point light as the Sun what is one of stars. but the shadow bothering me.

34934-cap0.png

This picture had been taken when turned off Cast static shadow in Point Light Component. The cube had been placed just behind sphere. but it had been lighted. Ignored in front of the sphere. So I tought Cast static shadow option involve this function.

34935-cap1.png

So, had been turned on that, they become whole black.

34936-cap2.png

And odd situation had been observed. When move the camera to far away from them, they appear. but ignored the sphere as well.

34937-cap3.png

Here is my Point light’s values and its mobility is stationary.

Hey donggas90 -

There is likely something wrong in your setup that need to be adjusted. First insure that your sphere the point light and the cube are aligned correctly changes are your sphere is casting the correct shadow based on your point light’s source radius but the cube is outside of the shadow’s frustum generated by the sphere. Which is the reason that it disappears when you pull back, the stationary lights to save performance resort to static shadows at great distances.

Thank You -

Eric Ketchum

I missed that they had placed 300 thousands away from the Point Light. Did you consider so far from the Light? If you did, would you tell me your settings of that Point Light?

AH! Ok I think you have successfully found the lighting threshold for point lights. You will want to use several directional lights for this work you are doing. Point lights will cap out at that distance for performance reasons.