Hi everyone,
I’m at the very start of a Paper2D platformer project (getting a feel of the workflow, experimenting with tilemaps and lighting) and I simply cannot get Point Lights, set to Static, to work.
I’m choosing to make most lights static due to the limitation brought on by clustering lots of Stationary Lights with a high attenuation radius. The short version of the problem is: In preview mode, I can see the light coming off of Static lights. If I play without building the lighting, the Static lights still work. If I build lighting, they go dark. They only become visibly lit again once I change the Intensity parameter, but they turn off again upon next lighting build.
The picture above is what I’m dealing with after the lighting is built. Were I to lightly fiddle with the Intensity value, the light would… well, light up again, but only until the next lighting build.
I’m basically as much of a noob as you can find when it comes to lighting. All I really want are simple, functioning lights, and eventually some flickering torches (which I understand I can do by scripting the attenuation radius to increase/decrease randomly) and perhaps a fancy parallax sun with good looking sunshafts.
But right now, I just want simple static lights that actually show up and I’m pretty lost on how I can make that happen. I haven’t touched things like Lightmaps, “normals” and Lightmass, since they seem more complex than “simple lighting”. How do I get those static lights to stick around?
I can provide more info if necessary and if I understand what I’m being asked to provide!