Epic Developer Community Forums
Point light not casting shadow from tesselated mesh in forward rendering
Development
Rendering
tesselation
,
point-light
,
Forward-Rendering
,
question
,
unreal-engine
,
Lighting
,
bug-report
Swinny
(Swinny_)
August 23, 2018, 9:18pm
2
Turns out enabling ‘RayTraced DistanceField Shadows’ did the trick!
show post in topic