HI!
I’m experimenting with the raytracing features, I have RT on everything except Global Illumination
I have this pointlight in my scene, and it’s reflection on the window has stripes.
I managed to narrow it down to raytraced translucency, but no matter how i set the parameters in the postprocess volume, the stripes are not affected, only turning the translucency to raster makes them disappear.
i attached an image with the light, it is default apart from the changes on the screenshot, and the other one is the glass used on the window.
Have I missed something, or is it still work in progress?

