[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

I am using UE 5.3.2 but your plugin seems not working with it even on marketplace its told maybe there is some mistake? I tried source build also marketplace version of UE 5.3.2 but always after using varest getting this error :slightly_smiling_face:

1 Like

I’m trying to create Json:
{authorization = “Bearer xxxx”}
but it creates
{“authorization” = “Bearer xxxx”}
I use set string field, when I use set field first then Unreal crashes. What am I doing wrong?

Hi all i got this plugin to help with connection to the internet status i saw this post

How to know if devices is connected to network? - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)

it worked fine at first when ever I unplugged the lan cable it would show up failed connection. However with out changing the codes it just stopped working I was wondering if there was a cleaner way to keep checking the status of the connection to the internet through blueprints using this plugin like not just event begin play through out the game play.

Here is my set up i call the check network URL on begin play

Thanks Joanne


how to change the header to query to make the link able to accept ?URL

Yooo broooo , you saved my ■■■ really

Hi Vladimir,
thank you for that handy plugin.
Unfortunately, the links to the wiki and examples pages dont seem to work anymore. Are they gone or moved somewhere else?
Thanks

2 Likes

Hi,
Im using Varest to fill some database in Notion, however I sometimes need to set a value as Null (to clear a field), but I can’t find a way to set it in unreal, as the nodes return an error if the value is empty.
Is there a way to bypass that?

image

The links in the topic are broken above Example link points to

https://github.com//VaRest/wiki/Plugin-Usage

Should be

GitHub - ufna/VaRest: REST API plugin for Unreal Engine 4 - we love restfull backend and JSON communications!

I am new to this but here is a simple setup for reading a JSON file

File.json

{
    "version": "1.4",
    "size": "Large"
}

Any tips on VaRest Subsystem being invalid (Invalid Subsystem Type) on editor start and every connected BP node having errors every time the editor starts? Re-doing all the nodes is a bit too much of a pain … :frowning: I tried to change the .uplugin LoadingPhase to PreDefault (suggested on several occasions for invalid subsystems), but nothing seems to fix this :frowning: Help? Please? Latest Plugin, UE5.4.3.