That’s my initials I think it’s a good idea to use naming convention for plugins code like this - my classes pretty sure won’t conflict with any other class names even if you’re using tons of plugins in your project.
Currently nested arrays are not supported, I’ve just missed that they could be. F.e. you can have string array, numeric array, bool array, but not “mixed”.
Hi , sorry to be a total Rest newb. I’ve got a local python rest server running at 127.0.0.1:8080. When I point my browser to it I can at least see that some request was being made, which is good to see. Unfortunately, I can’t see how to add the port number to your Process URL node and access it that way. Is there a way to do this or do I have to host the server online somehow?
Actually, I think i’m going to go with my original plan using a UDP socket to control UE4. If anyone’s working on one of these which can be exposed to blueprints do let me know.
This might apply nicely to my current project. Thanks so much for the great work - your community contributions have been nothing short of astounding so far!
Thanks, , for your awesome plugin Because of this plugin I have been able to use UE4 at the hackathon I am currently at! They always want people to use vendor API’s for something creative, but I wasn’t sure if I could leverage UE4 if I was going to have to do it all in C++. Thanks to VaRest I was able to work with some of the REST API’s and patch something together. It’s not likely to win any awards, but that shouldn’t really be the point of a hackathon anyway. It should be about learning how to do something new and different, which I have certainly done tonight.
So I did win the award for creating the most entertaining app And I learned a ton about UE4 in the process. Thanks again for the awesome plugin. I will put the app up somewhere for people to see as one example for using VaRest.
Plugin seems awesome, any chance you could update to support 4.4.3? I’m getting the game code could not compile error if I enable it and launch my project. Or is there a workaround to make the current version work with 4.4.3?