Plugin dependency found when game is packaged but not when building and launching in VSCode

I have developed most of my project in Windows and I am trying to run it on Linux and having some issues. To figure out exactly what is going wrong I am trying to run the game attached to VSCode.

My main issue is when I package the game in the editor I am able to launch the game no problem from the resulting files. When I build the game from the VSCode tasks generated for the project and launch the generated file from the project Binaries folder I get an error where I am not able to load the Niagara plugin which is referenced by the Water plugin.

Any idea what the difference between packaging and building is? or why it can’t find the Niagara plugin specifically.

I am building 5.6.1 from source currently