Please help! The movable light of the chandelier and of the lantern are both casting shadows, yet neither of the lights is affecting the shadow of the other.

So I’m making a project where I only use dynamic, moveable lights and I want to be able to carry around a lantern. When I spawn the lantern near the room, both their shadows play with each other nicely, but when I spawn it further away and bring it at runtime, their shadows both add up like in the image and seem to be drawn over(?) the light they are emitting. Has anyone else ever had and solved this issue?

Note: I am on 4.27. Also, the lantern is from the persistant level and the chandelier is from a sublevel, if that has anything to do with it

Here is the room when I spawn the lantern away and bring it in (incorrect lighting)

…and here it is when I spawn the lantern in the room (correct lighting)

Thanks for the help!

I couldn’t help noticing, you have a lot of lanterns in that first pic. Five I think

image

and two in the second.

Is it supposed to be just one?

Maybe you have a code problem…?

Hi, thanks for the reply!

The second images have two landerns because I brought in the second one in the room at spawn for the demonstration. The other four “BP_L…” you see in the first picture are the two "BP_Ladder"s, the “BP_LionMace” and the “BP_LunarSpadone” you see in the second.

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Hmm… no idea then, sorry :frowning:

No problem, thanks for trying :slight_smile: