So I’m making a project where I only use dynamic, moveable lights and I want to be able to carry around a lantern. When I spawn the lantern near the room, both their shadows play with each other nicely, but when I spawn it further away and bring it at runtime, their shadows both add up like in the image and seem to be drawn over(?) the light they are emitting. Has anyone else ever had and solved this issue?
Note: I am on 4.27. Also, the lantern is from the persistant level and the chandelier is from a sublevel, if that has anything to do with it
Here is the room when I spawn the lantern away and bring it in (incorrect lighting)
…and here it is when I spawn the lantern in the room (correct lighting)
Thanks for the help!