Players spawn in random spots instead of their team's spawn pads

Summary

Players spawn in the sky, enemy team’s spawn pads or not at all. While they should be spawning from spawn pads, which are assigned for their team.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Have multiple teams with their own assigned spawn pads
  2. Watch them spawn on random locations

Expected Result

  1. Have multiple teams with their own assigned spawn pads
  2. Watch them spawn on the assigned spawn pads

Observed Result

  1. Have multiple teams with their own assigned spawn pads
  2. Watch them spawn on random locations

Platform(s)

All platforms

Additional Notes

This could be linked to the split evenly and team rotation setting being broken after 41.00. Check my earlier bug post.

Players are spawning to pregame spawn pads, which are set to be enabled on “none” with only “use as island start” enabled. Usually they only spawn to these when they initially join the game with the setting “spawn on next round”.

As seen on the video on the initial spawn, the players spawn on the pregame spawners, where I have to teleport them to the arena to their regular spawn pads.

When spawning into the car team at the start of a round, the camera becomes permanently locked facing a wall for the duration of the match.

Getting someone to check into this.

There are three separate issues here. In the future, could you please post in separate threads? There can only be one support ticket per thread.

for this one: Players spawn in random spots instead of their team's spawn pads - #4 by 2xVOID

Could we have a clearer description of the expected behavior vs. the actual behavior, specifically how the island should function when the player joins the session?

I made separate bug posts but the spawn bugs seem to be linked together and some of the bug posts were “backlogged”.

Expected behaviour (Spawn on next round enabled):

  1. Players queue to the game
  2. They will start as a spectator unless the round is currently changing, otherwise they will spawn, as the next round is starting
  3. They will spawn to their corresponding spawn pad. Either team 1 (Car Team) or team 2 (Rocket Team). Both teams have different spawn points, so they should be spawning to their own spawn area
  4. Players play the round normally
  5. Round changes, the teams rotate and former Team 1 players change to team 2 and vice versa. After that they spawn to their corresponding spawn pads.

Observed result (Spawn on next round enabled):

  1. Players queue to the game
  2. They will start as a spectator unless the round is currently changing, otherwise they will spawn, as the next round is starting
  3. Players spawn to pre game spawn pads, to the sky, to opposing team’s spawn pads
  4. Players play the round normally
  5. Round changes, the teams rotate and former Team 1 players change to teams 2 and vice versa. After that they spawn to random locations (pre game island, sky, opposing team’s pads). Also, some players get the bug where they are just watching a wall

FORT-1113884 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1113727, Origin Topic: Spawn During New Round" Setting Causes Incorrect Team Assignment