Summary
In Fortnite Creative 1.0, players are unable to properly join an island when a round is already in progress. This makes it extremely difficult, and in some cases impossible, to properly test and publish projects that are designed to support players joining mid-round.
This makes it extremely difficult for Creative 1.0 creators to properly test their projects before publishing them.
Many systems need to be tested specifically with late-joining players, including:
Team assignment
Spawning
Classes
Inventory
Player progression
Statistics
Devices that initialize when a player joins
Game-specific mechanics that need to work for players joining mid-round
Because creators cannot reliably reproduce and test the real matchmaking scenario of a player joining an ongoing round, projects may be published with bugs that cannot be properly detected during development.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Create or open a Fortnite Creative 1.0 island with a round-based game.
Start a playtest with at least one player.
Allow the round to begin.
Have another player attempt to join the island after the round has already started.
Observe what happens to the joining player.
Expected Result
The player should be able to join the ongoing game and be correctly assigned to the appropriate team/spawn, allowing them to participate in the current round.
Observed Result
The player cannot properly join the ongoing round, preventing them from participating as expected.
Platform(s)
All
Additional Notes
The player that join go to the hub automatically.
Please fix this soon.