Player stuck in CONNECTING.. when trying to rejoin a Private Playtest match (39.11)

In the UK on domestic Broadband this fails as described getting Network Error on Android and connecting then falls back to lobby try again Just Connecting.

The main reason is EPGL is updating to 39.11 on PC.

When trying to open same island on a Gigabit connection using Wi-Fi 6 at three time domestic broadband could play no problem, leave join fine.

Obviously there are loads of people updating, but even the watching the download there a periods of several seconds where there is 0 bps a big stall from download servers and watching Wi-Fi network there is nothing therefore not long after the Android give network error and cannot connect again.

IMHO its the Epic Servers unable to cope with all the network traffic which is updating and serving games

Will start and run in Android. When you click the Favorite button, then jump out to community,

Then come back the display

There was a Problem

Server stopped responding to connection, FailedToConnect

[errors.com.epicgames.common.processing]

after clicking OK, went to

Then 39.11 Winter Fest screen, went in got present, left Lodge, returned to lobby

clicked play again works fine in U.K UTC Europe servers

Works as well and gives out XP

UPDATE 20TH DECEMBER 05:00 UTC GMT

Reloaded 39.11 unstill/install PC Windows 11 with AMD CPU /Intel graphics.

Now breaks ALL Islands on PC ! ,

ALL Islands work on Mobile/Android/N Switch 1/Xbox One

keeps flicking to Connecting/Preparing Shaders, then lockups up PC after 9th flicker on Past working before 39.11.

The PC Shaders are broken!

Here is my logs

Fortnite3911Logs.zip (2.9 MB)

These errors DO NOT appear in the 39.10 log for PC

[2025.12.20-05.09.21:553][411]LogFort: OnRep_bHasServerFinishedLoading 1
[2025.12.20-05.09.21:569][411]LogFortLoadingScreen: Setting override message PREPARING SHADERS
[2025.12.20-05.09.21:569][411]LogFortLoadingScreen: Setting override message 
[2025.12.20-05.09.21:587][411]LogProjectPlay: Warning: InitWeakPtrs: unable to get the game mode.
[2025.12.20-05.09.21:593][411]LogFort: Warning: MovementModeExtension: Unable to retrieve Movement mode extension from registry, Looking for -777215498, number in registry: 0
[2025.12.20-05.09.21:593][411]LogFortPlayerPawn: Warning: AFortPlayerPawn::UpdateActorHiddenInGameInternal FAILED could NOT find Ability System Component
[2025.12.20-05.09.21:594][411]LogAbilitySystem: Warning: PlayerPawn_Athena_C_2147482644_AbilityAsync_WaitGameplayTagCountChanged_2147482646: AbilitySystemComponent is nullptr! Could not register for gameplay tag event with Tag = Athena.Player.Sprite.DisableBackpack.
[2025.12.20-05.09.21:600][411]LogProximityChat: [3ce0] Applying Mutator List Properties for Mutator [CreativeMutator_ProximityChat_C_2147482646].
[2025.12.20-05.09.21:600][411]LogProximityChat: [3ce0] Applying Mutator List Properties for Mutator [CreativeMutator_ProximityChat_C_2147482646].
[2025.12.20-05.09.21:608][411]LogFort: AFortGameStateAthena::CheckAndAddMissedPlayerStatesToMaps(): Added missed player state to team and squad map, with UniqueId: MCP:80243...44fd5, in team: 4 and squad: 4.
[2025.12.20-05.09.21:610][411]LogIoStoreOnDemand: Skipping cache purge, MaxCacheSize=1504.00 MiB, CacheSize=12.10 MiB, ReferencedBlockSize=12.10 MiB, ReferencedSize=12.15 MiB, FragmentedBytes=0.52 MiB, UncachedSize=0.58 MiB
[2025.12.20

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