PLAYER.QUEUING.FAILURE.208 ERROR
Players Are unable to join my game, Stuck on “Updating” in the matchmaking lobby RED letters above players heads says updating “0%” not progressing. Cannot join the game. Only one player spawns in. The rest dont spawn in until the first round ends. Additionally, Players are not spawning into the game on the first round, even with autostart turned up to 90 Seconds in the island settings. Players are having a tough time getting into the game in general from the matchmaking lobby. Players cannot make it into game from the lobby! this is a Major Bug.
Steps to Reproduce
ready up in the matchmaking lobby
RED letters above players heads says updating “0%”
unable to get the players into the game.
Nobody can join the game. This is impacting my performance.
Expected Result
Players should be able to spawn into the game from the matchmaking lobby
Observed Result
Nobody can join the game!
Platform(s)
Windows
Island Code
8436-5545-3010
Additional Notes
Players are not able to get into the game from the matchmaking lobby! Please fix this?
Stuck on updating 0%
PLayers stuck in the loading screen
not loading on autostart 90 seconds Players stuck on spectating before first round and not loading in while other player stuck on loading screen
SPAWNING LOOKS LIKE THIS FOR OTHER PLAYERS WHEN BEGINNGING GAME
I really need help bad with this issue, I lost all my player count again.
My game must be thinking when one player spawns in that over 20 players spawned in, as if it is counting more players that exist spawned in game, leaving it unplayable! it thinks that more than 20 players filled in and spawned in the game. Something is making the game count more players spawning than there actually are, causing any more players over 1 or 2 to be stuck in spectating a BLACK SCREEN with a health of 999 … Wierded bug I have ever had! PLease HELP
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 7819b9c6-4ff5-e1b4-296c-e4bd8cc0335e
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 7819b9c6-4ff5-e1b4-296c-e4bd8cc0335e
LogValkyrie: ProjectSizeRequest::Completed for 7819b9c6-4ff5-e1b4-296c-e4bd8cc0335e
LogValkyrieSummary: Server Summary - Successfully activated content on all platforms
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8279901_1348372668 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Creative_Powerup_HealthPowerup_V2_C_UAID_50EBF693B2C8DD9201_1830273278 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8259901_1985865315 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_Tracker_V2_C_UAID_50EBF693B2C8ACAD01_1776741175 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_Tracker_V2_C_UAID_50EBF693B2C8E6AD01_1433775388 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8279901_1519013669 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A98C01_1332796887 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A98C01_1932327934 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A88C01_1459310819 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_RoundSettings_V2_C_UAID_50EBF693B2C8B89701_1648833178 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_TimedObjective_V2_C_UAID_50EBF693B2C8349401_1986444143 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_TimedObjective_V2_C_UAID_50EBF693B2C8289901_1548112850 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A98C01_1946764935 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A98C01_1977904936 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_ItemSpawner_V3_C_UAID_50EBF693B2C81D8B01_1688249204 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Creative_Powerup_HealthPowerup_V2_C_UAID_50EBF693B2C8BEBD01_1850649277 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_ItemSpawner_V3_C_UAID_061197FACDDFB39001_2098301728 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8AA8C01_1369021308 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_SurfboardSpawner_V2_C_UAID_50EBF693B2C81D8B01_1689886798 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8AA8C01_1389671309 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_TimedObjective_V2_C_UAID_50EBF693B2C8CE9401_1486442785 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A98C01_2018142938 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8A98C01_1995119937 is Hidden in game but we build navmesh for it
LogFortWorld: Warning: UFortUnrealEdEngine::BuildWorldCells: Actor /HotLavaZoneWars/HotLavaZoneWars9_Ocean_Pointlights.HotLavaZoneWars9_Ocean_Pointlights:PersistentLevel.Device_StormBeaconAdvanced_V2_C_UAID_50EBF693B2C8AA8C01_1410834318 is Hidden in game but we build navmesh for it
LogValkyrieSummary: Destroying Valkyrie Beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
The status of UCB-1120 incident has been moved from ‘Awaiting Validation’ to ‘Needs Triage’.
Hi, I am not sure what this means, yet I have not heard back from anybody regarding this CRITICAL BUG. Can you please help me out, Players are COMPLETELY uanble to join my game from matchmaking Fortnite lobby, only I can join the game, and everybody else is stuck on a black screen showing 999 health. This bug is nothing I can fix on my end! I need someone from Epic Games to fix this issue or my map is toast! PLEASE!
@architectonik Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums ? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form
Uh, I’d like to reiterate that this is a critical bug that has been marked and has persisted for at least a month which makes certain projects completely inaccessible.
I did re-post using the “New Issue” option on the Issues and Bug Reporting forums
And I have not heard a single reply back. I will just keep duplicating the new issue posting i posted multiple times.
None of my maps have players. They have 0 players. I am being BLACKLISTED and this is EXTREMELY unfair treatment as a creator who makes extremely quality maps that take 6 months or longer. the team has not directly responded or acknowledged my Issues, nor have these issues been sent to your development team so nobody has quickly gotten to them.