While editing in Fortnite, play start where I was standing, when I launch from editor, Player spawns in the air. I have the spawners set as island start.
There is an island setting for “only allow respawn if spawn pad found” make sure it is checked. that may solve your issue. also make sure your spawn location is set to spawn pad. these island settings are all together just double check all those are correct. hope this helps.
This seems to only happen while using the barrier device to create out of bounds/barrier for my level. When I remove the barrier, the player spawns work.
Theoretically if the option for only spawn if spawn pad found should keep you from spawning in the sky, though i have seen it happen on occasion even with the proper settings. but if it is happening every time that is a different story. check your spawners and barrier devices to make sure nothing is set to trigger and disable the spawners. also a side note if you are using any other settings devices such as team settings or round end device etc… certain settings will override each other so just because you have it set one way in island settings, if another setting in a different device contradicts it could cause issues such as this.
Thanks for your reply! I don’t have to many other devices right now, I’ve removed the barriers for the time being while building the level and play testing. I’ll be sure to check over all the details, I didn’t notice anything in the barrier settings that might interfere.
My pleasure! Sometimes its the smallest setting being off and i will chase it for days! Lol the struggle is real. Good luck with the map, and when you put them back up and still cant get it feel free to reply to me here and i will see if i can be of help!
Unfortunately i’ve tried everything and still getting the spawn in air bug. Any new tips and how in the heck has epic not fixed this by now? I’ve seen posts about this for years
@pigtoad Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form
The barrier issue in this topic could be that its not a hollow box ??
Spawns won’t work properly inside a solid barrier.
Heya @pigtoad whats your set up in this case ?
good Coms! @Hardcawcanary also to add to that if you import an asset sometimes the collision is full collision so if you put your spawner in there that will happen as well. if that is the case you can turn collision off for the asset and if that works it will need adjusted collision @pigtoad
my issue was simply fixed with changing the player spawners from team 1 specific to team any. bad youtube advice i guess when creating my map. all good now tho!
glad to hear! yea you gotta take youtube with a grain of salt
This issue has been going on for a year, but I’ll leave an answer here that might help others. The problem with player spawn inside the barrier is related to the fact that in the Advanced section (Zone Shape), the default value is set to Box, but you need to choose Hollow Box, and then there won’t be any spawn issues
I’m currently running into this same exact issue. I’ve tried all ideas in this thread and nothing has worked.
I’m creating a 2 team map. I have team index set to 2 in Island Settings. I have two classes. The spawns for class 1 and team 1 work fine. However, the spawns for class 2 and team 2 end up with the player flying in the air if I change the default class in Island Settings to class 2.
What’s weird is that if I click End Game in UEFN, the player ends up at the correct spawn pad!
Any ideas on what is happening here? How are others creating spawn pads in TDM style maps?
Are you using a lobby with pre-game spawns or using your Game pads as island Start ?
Spawn pads as island start. The spawn pads are set to Always in enabled during phase
You can set the Island Settings default class, but then you will need to use the same class for both teams, then change class after the players arrive when needed.
When set to Teams Split Evenly the players will arrive to island and be allowed to spawn on team set spawnpads, becoming that team.
A player cannot spawn on a class set spawnpad if they are not that class. Only the default class can spawn on the same class spawnpad.
So if you want 2 different classes at the start, make no default class and set Class to Any on the spawnpads.
Then use Class Selector Devices, one for class 1 and another for class 2 and either place them so the spawnpads are within thier Zone, or use the Functions to Change Player to Class on each Spawnpads on Player Spawned Event.
See how you go, let me know if you run into problems.
Ah I see, thanks! I believe that was the issue. Instead of using the class devices for inventory, maybe the team inventory device would be a better idea.
Thanks again for the help!