I do not know if I’m doing something wrong or the player counter just doesn’t work right…
Note: All of these things happen only when “Use zone” setting is turned ON
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When I set “Transmit for on compare result” to “For all”, It simply doesn’t transmit at all… It only works like it should if I set it to “last instigator”.
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Let’s say that I set “Target player count” to 2 but “Compare player count” is set to “fewer than”
When only 1 player is inside the “Zone” it doesn’t transmit a signal at all. Only if 2 players enters the zone first and one of them leaves, it transmits…