Player counter device works inconsistently

I do not know if I’m doing something wrong or the player counter just doesn’t work right…

Note: All of these things happen only when “Use zone” setting is turned ON
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  1. When I set “Transmit for on compare result” to “For all”, It simply doesn’t transmit at all… It only works like it should if I set it to “last instigator”.

  2. Let’s say that I set “Target player count” to 2 but “Compare player count” is set to “fewer than”
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    When only 1 player is inside the “Zone” it doesn’t transmit a signal at all. Only if 2 players enters the zone first and one of them leaves, it transmits…

@LyssaSugarNya Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

did you ever figure a workaround? I’m dealing with the same issue even without the use of a zone.