Is there a way to make particle play when game paused?Thanks!
If the particle is a component, then you can access it through blueprints and use the Actor Component node âSetTickableWhenPausedâ. I wasnât able to find a setting to have it default to this in the details panel, but doing it in blueprints at runtime worked for me.
It turns out that it doesnât actually have to be a component of your actor.
Once the particle system is spawned, you can call âSet Tickable when Pausedâ on it
(might be new, Iâm not in 4.14)
@sonictimm What version are you running? Iâm 4.22 and for some reason I canât get a particle system to honor SetTickableWhenPaused. It seems to have no effect on particle systems but works just fine for pawns. Doesnât matter if itâs a component or if spawned. Are you doing anything else to get this working?
Incase this helps someone else - try putting a point light on your particle system.
For my case, the absence or presence of a Point Light Component attached to a Particle System was the sole driver as to whether the Particle System would actually tick when paused when setting SetTickableWhenPaused to true.
Iâm looking for answer too but this answer is not working.
If you are using an older version of the particle system instead of Niagara, then indeed this issue will occur. There are two ways to solve it. 1. Attach any component to the particle system component. 2. Disable âAllow Managed Tickingâ in the particle system setting.
Incredible! 5 years later I had to upgrade a project from 4.21 to 4.27 and this saved my life! Thanks!