Play particle during pause?

Is there a way to make particle play when game paused?Thanks!

If the particle is a component, then you can access it through blueprints and use the Actor Component node ‘SetTickableWhenPaused’. I wasn’t able to find a setting to have it default to this in the details panel, but doing it in blueprints at runtime worked for me.

It turns out that it doesn’t actually have to be a component of your actor.
Once the particle system is spawned, you can call “Set Tickable when Paused” on it
(might be new, I’m not in 4.14)

@sonictimm What version are you running? I’m 4.22 and for some reason I can’t get a particle system to honor SetTickableWhenPaused. It seems to have no effect on particle systems but works just fine for pawns. Doesn’t matter if it’s a component or if spawned. Are you doing anything else to get this working?

Incase this helps someone else - try putting a point light on your particle system.
For my case, the absence or presence of a Point Light Component attached to a Particle System was the sole driver as to whether the Particle System would actually tick when paused when setting SetTickableWhenPaused to true.

I’m looking for answer too but this answer is not working.

If you are using an older version of the particle system instead of Niagara, then indeed this issue will occur. There are two ways to solve it. 1. Attach any component to the particle system component. 2. Disable “Allow Managed Ticking” in the particle system setting.
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Incredible! 5 years later I had to upgrade a project from 4.21 to 4.27 and this saved my life! Thanks!