Plans for Lumen 3/4 Split Screen support

Hello,

Are there any plans to support 3/4 player split screen with Lumen Enabled?

Could you help me understand the reasoning for it not being available as opposed to 2 split screen (is it due to performance, some underlying hard requirement, or is it just not a high-priority item)?

Also, would you suggest it would be feasible to add support as an engine modification ourselves or do you have any advice not to do so?

Thank you,

Gualtiero

Steps to Reproduce
Create an empty project with split screen support and Lumen, add a 2 and 3rd player, notice how Lumen is disabled when switching to 3 players.

Hi there,

At this point, we are not planning on adding multiple-player support to Lumen beyond the split-screen mode. Some other higher-priority features are currently being worked on, but I have filed a feature request with the engine team to let them know you are interested in this addition. As for your second question, I have also asked the team about how feasible it would be to implement this feature yourself and will get back to you once I have some updates.

So I just got word from the devs that you could enable multi-view support for Lumen by increasing the LUMEN_MAX_VIEWS value inside LumenDefinitions.h. You should be aware that this could have costly performance implications, as the Render Graph Builder does not parallelize the different views at this point, which would require you to make further changes to the source code. Please let me know if you have any additional questions about this.

Hi Tim,

I started looking into the changes required after increasing the LUMEN_MAX_VIEWS value and we’ll have internal discussions about this as our principle is usually to try and avoid any large engine modifications.

Thank you for your help.

Gualtiero

Okay, that makes sense. I have also informed the developers, as you are not the only licensee asking for this feature, so they might prioritize this in the future. Please feel free to reach out again if you have any more questions.