Hi.
I have a data table like this
Index, PosX, PosY, PosZ, RotX, RotY, RotZ, RotW, modelname
1, 534, 244, 15, 0, 0, 0, -1, house1
2, 343, 238, 14.8, 0, 0, 0, 0, house2
3, …
The Pos’s and Rot’s are stored as float and modelname as string
And i have a folder with the models (StaticMesh) inside:
house1, house2, …
All i want to do is to read the table index by index and load by the modelname the model from the models folder and place it with the Position and Rotation from the table into the opened scene in UE4 editor. Is this possible to do? How i do this? With blueprints ot C++?
I need this not inGame, but only in UE4 editor. Like an additional function. I need this to create my Level.
I dont wont to manually place the models because there are hundrets of models in the folder to place into the Level (scene)