Create a drop down list and mesh swap using data table.

Hey guys,

I’m trying to set up a system where I can take meshes in game and swap them out for others.

E.G - If i had a bunch of rocks in a scene and wanted to change one of them. Ideally, I want to click on the rock mesh and select another from a drop down menu in the details panel.

I have this more or less working using a setup with enumerations but I’ve heard that using a Data Table t is more performant. I’ve used a structure to set up the meshes in the data table and have the Data Table looking as I want.

However I can’t for the life of me get the mesh swap to work or the drop down to appear.

Is what I’m trying even possible?

Apologie for the lack of images of my set up but it mainly looked like the setup in the link below. I have followed this a couple times to no success.

Any help you could provide would be greatly appreciated.

Hey @stephenarchie

have a look at this:

UE427_SelectMesh.zip (1.9 MB)

Thanks, I’ll take a look and report back. :slight_smile:

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