Nice to see this topic is still labeled as solved when it 100% is NOT solved. Also No one here wants to have to upgrade to Unreal 5.7.1 to fix this problem. It costs money and time to have to migrate your project and chances are the second you do they will announce Unreal Engine 5.8. This is a MAJOR problem and should be addressed for 5.5, 5.6 and 5.7. Really not even sure how this could have been missed to begin with.
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The solved mark is set by the author of the topic, not the UE team. Seems to have he solved his problem.
Please be aware nVidia reply to me was:
””… please create a new post there. Please also share more detail including your own reproduction of the issue and relevant log data.”
I reviewed the UE forum thread and the data given there is rather inconclusive””
So they say this UE thread is not providing enough information…
Again I encourage to post on the nvida thread too: