Nice to see this topic is still labeled as solved when it 100% is NOT solved. Also No one here wants to have to upgrade to Unreal 5.7.1 to fix this problem. It costs money and time to have to migrate your project and chances are the second you do they will announce Unreal Engine 5.8. This is a MAJOR problem and should be addressed for 5.5, 5.6 and 5.7. Really not even sure how this could have been missed to begin with.
The solved mark is set by the author of the topic, not the UE team. Seems to have he solved his problem.
Please be aware nVidia reply to me was:
ââ⌠please create a new post there. Please also share more detail including your own reproduction of the issue and relevant log data.â
I reviewed the UE forum thread and the data given there is rather inconclusiveââ
So they say this UE thread is not providing enough informationâŚ
Again I encourage to post on the nvida thread too:
I would like to confirm that this issue still persists over 5.6 and 5.7 UE versions with the newest NVIDIA drivers.
Reverting back to 577 version of the driver fixes the issue of rendering proper DOF, but I donât consider that a solution by NVIDIA
Turn off Enable Alpha Channel Support in Post Processing(Experimental) in 5.5 below. Turn off Alpha Output in 5.5 above is my answer. Not an Nvidia issue, more of an implementation issue for UE5 i think.
That is NOT the fix for this issue. The name of the setting isnât Alpha Channel Support it is âAlpha Outputâ and it isnât located in Post Processing it is a setting located in Project Settings and that settings is already disabled. Please stop posting this on our threads as the issue that fix addresses is not the same as our pixelated issue.