Pixelated and Jagged Reflections On Vehicle?

I can’t figure out this issue where reflections on parts of my vehicle are pixelated. I’m using Pathtracer but have the same issue in Lumen and Raytracing.

Any fix?

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Hey there @LUNCHBQX! Are the reflections only distorted at higher angles?

Hey! No they appear to be distorted at any angle.

Here’s some more examples:

SOLUTION: Double-click the mesh with the jagged reflection and go into its properties window, in LOD0 section check “Use High Precision Tangent Base” setting. After that press “Apply settings” on the bottom of the list or just close and save.

The problem was from bringing in an object that is poorly UV’d or has no UV.

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