Pivot Painter

I been reading into the how to use this thing, I watched these videos and all they tell me is how to use the script in Max.

But what I want to know is the data pulled from the vertex color and the how does the material shader work if it does indeed work from the Vertex Color.

The reason I ask is I want to use the vertex paint tool in Maya, but I don’t understand the pipeline involved for the system to work.

Just to go sure, you want to use that in the UE4? :slight_smile:

Correct UE4

Just have a look at the material setup of the “PivotPainter Tree Data” material function. From there you can see how the vertex colors are used. It’s not easy to read and took me some time to get a grasp of it.

In the end it might be a better solution just to use the pivot painter in 3DS Max :wink:

Especially for painting trees if you have single leaves it will be a pain in the a** to do it manually in Maya.