【PICO】【ASW】Error view 1 viewport effect on new Qualcomm vulkan driver.

https://github.com/EpicGames/UnrealEngine/pull/14542

In some Qualcomm new vulkan driver, the base pass’s view 1 is wrongly using pre pass’s(asw motion vector pass)view 1 data. In the future considering support VK_QCOM_multiview_per_view_viewports [PICO-XR[Content removed] or use stereo viewports strictly at every pass and pipeline.

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In addition, view 0 effect is correct.

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[mention removed] Any update about this?

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Hello, this was taken in as of: https://github.com/EpicGames/UnrealEngine/commit/dff72992d32e0e8c814454d174714028f896a0ea

Thanks so much for the pr!

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