Physics state replicate initialy

There’s a cubemesh simulates physics and replicates its movement on server.
It will fall on the ground from sky where spawned.

If there’s another client connect to server, the cube on client will stay on the sky where spawned. Because the
physics cube already fall sleep on server! No replication at this time.

So how can I replicate the physics state initialy.

Hi, did you ever figure this out? Having the same problem, 3 years later.

Hello! I’ve just posted a bug report about this issue along with a proposed solution here.