Physics simulation not rendered correctly by Movie Render Queue?

When I render a simple scene as in the video, it seems the system is detecting collision of falling objects to an edge of the floor, obviously which is wrong.
Is there any way to avoid this kind of behaviour of Movie Render Queue?

In the video, for PostProcessing, Lumen with HRT is used and I cranked up the setting values of those.
I have also tried the defalt values as well.

I’ve read this thread and tested bunch of AA settings but had no chance.