In my case it was the movability of the Static Mesh Component of the child actor. If it’s set to static, it’ll be moved to (0,0,0) when attached to a moving component. If it’s set to Movable, it’ll be attached correctly.
In my case it was the movability of the Static Mesh Component of the child actor. If it’s set to static, it’ll be moved to (0,0,0) when attached to a moving component. If it’s set to Movable, it’ll be attached correctly.