Physics Control on character jittering in world partition map

I have setup physics control on character and everything looks fine until I test it in a world partition map.
It seems streaming is the cause.

Without “Enable Streaming” or in a non world partition map

With “Enable Streaming”

Does anybody know how to fix this? Many thanks!

1 Like

I’m getting same issue with many different situations.
Here is my question i have posted few days ago.
I’m doing different tests and trying find the solution the solution.

Started from tick groups. so far not progress. Please post here your update too.
I hope we can find solution, or somebody will help us.

The constraint issues between Physics and Kinematic bones, it lags behind at high speeds - Development / Character & Animation - Epic Developer Community Forums (unrealengine.com)

There is another topic about broken setting linear limits on constraints.

Seems like it was fixed, but i think this bag is still there just in different situations

Physics asset linear limits cant be locked (UE5) - General / Feedback & Requests - Epic Developer Community Forums (unrealengine.com)

I have tried many things, sometimes it works, sometimes it does not…
The only thing I know now is that this bug is frame rate independent(low frame rate is not the cause)

These may help:

  1. Attach the character to a skeletal mesh, not a static mesh.
  2. Make sure the character’s physics body is not stuck into the world or self.

It still jitter sometime, I have to move on now, if I found anything else I will post here.

2 Likes

Any news regarding this issue?
I have the same problem, and the only way to improve things is to play with the tick group (of the vehicle and/or character), or to put a fixed framerate.

But nothing conclusive. I’m open to any good tips :wink:

1 Like