I’m getting same issue with many different situations.
Here is my question i have posted few days ago.
I’m doing different tests and trying find the solution the solution.
Started from tick groups. so far not progress. Please post here your update too.
I hope we can find solution, or somebody will help us.
I have tried many things, sometimes it works, sometimes it does not…
The only thing I know now is that this bug is frame rate independent(low frame rate is not the cause)
These may help:
Attach the character to a skeletal mesh, not a static mesh.
Make sure the character’s physics body is not stuck into the world or self.
It still jitter sometime, I have to move on now, if I found anything else I will post here.
Any news regarding this issue?
I have the same problem, and the only way to improve things is to play with the tick group (of the vehicle and/or character), or to put a fixed framerate.