I’m keep stumbling against same issue from different approach.
My Simulated Bones lagging behind kinematic bones.
Or when i do constraint between 2 components.
Here are examples.
Still
Driving
With notes
1 First driver
a. Pelvis - Kinematic
b. All other bones simulated>Attaching to blue cube under, that has “auto weld” off
All simulated bones are lagging behind
2 Second driver.
All bones - Simulated, attaching to SIMULATED platform. Only one way it works. but i don’t need it this way.
3 Two Red cubes.
a. Cube below - simulated and constrained to red platform
b. Cube above - Simulated and Constrained to Cube below. No issues, all part simulated.
4 Two Spheres
a. Yellow - no sim, subfolder of platform (simulated) and “AUTO WELD OFF”
b. Red - Simulated and constrained for yellow sphere. Lagging behind
5 Spawned driver actor with animation and physical control.
Attaching actor to platform component (Weld Simulated Bodies - ON). Lagging behind.
This topic is popping up around internet, but never been solved. Could someone explain what’s going on and how to solve this issue, PLEASE!!!