Performance of D3D12_QUERY_TYPE_BINARY_OCCLUSION versus D3D12_QUERY_TYPE_OCCLUSION

Hi,Epics

​I reach out D3D12_QUERY_TYPE_BINARY_OCCLUSION,and I wondering whether I can use it to replace D3D12_QUERY_TYPE_OCCLUSION for OcclusionQuery。

[Image Removed]

By doing that:

1、Performance will be better than D3D12_QUERY_TYPE_OCCLUSION?At least ​I think it would reduce memory bandwidth, but I dont know whether reduce GPU execute time.

2、If ok,what others I need to be care about?

thanks​

Hello,

It doesn’t appear that we have recorded tests or recollections of comparing the two occlusion query types. Please let us know if you see any substantial gains.