Hi,Epics
I reach out D3D12_QUERY_TYPE_BINARY_OCCLUSION,and I wondering whether I can use it to replace D3D12_QUERY_TYPE_OCCLUSION for OcclusionQuery。
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By doing that:
1、Performance will be better than D3D12_QUERY_TYPE_OCCLUSION?At least I think it would reduce memory bandwidth, but I dont know whether reduce GPU execute time.
2、If ok,what others I need to be care about?
thanks