Hello!
I’m writting this because I have huge performance issues with my project when enabling nanite on at even 1 static mesh. I tried to change the nanite settings in the static mesh editor and I cleared up my UV0s to ensure better results. I also did delete DerivedDataCache and Intermediate.
I moved my project from UE5.3 to 5.7. and when I did, I edited the Engine.ini file and I restored the rendering settings too.
I have no idea why this keeps on happening… Do you have any ideas on how to fix this issue?
The crash only occurs when I open a level in Lit mode. When it’s Unlit everything works fine.
Here are the crash notes I get:
LoginId:ebcd6e0d4b637becb3d6409f5012ca6c EpicAccountId:84387fac1e0f4d82a17cf15874cf0053 Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 810] Out of video memory trying to allocate a rendering resource UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core kernel32 ntdll
