I am struggling with how to create or emulate, object specific cubemaps. I have a series of blueprint actors, each will be spawned in the world, but I would like each to use their own cube map as their source of lighting. I can put a cube and skylight in the blueprint, but because skylights don’t let you pick channels, it will also effect the world and other blueprint objects when spawned.
Is there any way for me to use a cubemap to light an blueprint object, so that the effect is isolated to that object? I feel like I should be able to accomplish this through the material, but haven’t been able to figure it out.