Unreal engine 5.6.1
I have a PCG graph generating cubes supposed to affect the nav mesh, but it does not update the nav mesh, except for one bottom left corner. The mesh has can ever affect navigation and proper collisions, nav mesh is set to dynamic for runtime generation. If i recompile the actor holding the PCG or move any actor the nav mesh rebuild but I need it to work at runtime. I remember it was working in 5.4.