Hello,
We run into a race/crash when the game runs on Windows, cooked build. We are on UE 5.7.4
Any advice or help would be appreciated,
Kind regards,
Ludovic
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Hello,
We run into a race/crash when the game runs on Windows, cooked build. We are on UE 5.7.4
Any advice or help would be appreciated,
Kind regards,
Ludovic
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Hi Ludovic,
I think we’ve fixed this one - I’ll reassign to the dev that would know.
Cheers,
Julien
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Hi Ludovic and sorry for the late answer…
We don’t have a lot to work with that parallel stack. Do you have the full callstack where it happens? what is the state of the metadata? Do you see valid pointers but with garbage (meaning they would be already freed?)
I can’t see a race nor deadlock here, and I don’t fix we changed anything there since 5.7.4.
I can also see that it happens on a CullPointsOutsideOfActorBounds, check that the data that comes in is valid.
I would track the seemingly bad data and check why the metadata is bonkers (if this is a crash because the parent pointer is valid but dead).
So yeah any more information about the state of all the object the point of failure would be helpful to help you.
Adrien
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