Pawn replicated movement help

Hello and thanks for reading this. Basically the past few weeks of my life have been plagued with 1 problem: replicating the movement of pawns in UE4. I for the life of me cannot get it to work. I’ve poured through the wiki, dozens of “tutorials”, etc. Is there anyone on this forum that could just link me an example, tutorial, video, whatever that just shows how to replicate pawn movement in UE4. Please don’t link the Unreal Engine youtube series on networking as the success is completely off of the inherited CharacterController class.

Just wanted to take the time to say that this is a wonderful community, with plenty of answers, and UE4 is a quality product that is definitely not over-hyped because of it’s ability to present pretty graphics. /s