Good afternoon! I am encountering a problem using path tracing for my scene, I would explain the shot- it’s inside a cockpit where you can see the outside of a space through a mesh with glass material. using Lumen global illumination outside the cockpit in the space scene, there are fires, laser beams, asteroids, which are all Niagara systems, Also, there is a planet with an atmosphere around it, and a mesh in the shape of a ring around the planet with a material with opacity and emissive. I am new to try path tracing, but I an trying to do the lighting as realistically as possible (to compose myself inside the cockpit using a green screen) the problem is when I am switching to path tracing the niagra systems all the fires, lasers beams, astroids even the ring are just vanishing from the render view! also the planet is blurry not like in the luman global illumination. I can’t understand the problem and how to properly work with path tracing for this kind of scene, if it’s possible. Thank you!