It is expected to some degree that path tracing will not match lit shading. To better investigate the issue you are seeing please provide a small sample project with the asset and lighting setup you are using for us to investigate.
Please note, Epic Games developers will be unavailable after today until after the Epic Games summery holiday break (June 29 - July 10) and there will be no responses from Epic during this time, though the community may respond to tickets that are not confidential. Upon returning from break we’ll continue to investigate.
The difference with roughness and albedo are knowns issues and it is also known that the multiscattering look varies a lot. We don’t currently have plans to address these issues and you’ll likely need to maintain different shading logic and parameters using the PathTracingQualitySwitchReplace node.
OK, and thank you for providing the examples. While we don’t currently have plans to address this, it helps to have more to test with if our plans change.