Hi,
We’re running some tests with Unreal Engine 5.6 and have a question. We activate path tracing in-game by pressing the T key, as you can see in the screenshot.
It’s great that users can switch between path tracing and Lumen depending on the level of accuracy they need.
Path tracing has become really fast, but is there a way to make it even quicker? Which values, or techniques should we explore to reduce the time it takes to compute each pixel?
Thank you in advance for your help.