Path Tracer Nanite WPO Activate Method

Hello, I have a question.
Is there a way to activate WPO if Nanite Mesh is used in Path Tracer?
Fallback mesh is not being used with r.raytracing.nanite.mode 1.
The Nanite WPO activation command was not found, so the afterimage does not disappear using Movie Render Queue.
and used Megascan Tree.

Thank you.

have you found the solution? have the same issue.

No, it still doesn’t work with 5.2.1 version.
I think it’s not updated yet.

5.3 it’s not working for me

I also am struggling with this in 5.3

Try the command below.

r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1

or

Enable evaluate wpo option on mesh.