Path Tracer looks much better in viewport vs exported image

I have been noticing that my Path Tracing views look much better in the viewport than what is being exported from the MRQ. Has anyone else experienced this and might understand what I need to do? I can’t use the High Resolution Screenshot feature as I am batch rendering 40 images at a time.

Lighting is mostly coming from Ultra Dynamic Sky (adjusted for Path Tracing) and some Rect lights on the interior of the building. It almost feels like the lighting is just flat in the export. Examples below:

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For anyone who might stumble across this, I believe I fixed the issue by disabling OCIO in my Movie Render Graph settings. My viewport already had this disabled, thus creating the difference between Highres Screenshot and Exported image.