following a spline path is no problem. A spline path could be used for generating mesh along it (since it’s basically regular ue4 spline component) but it’s not intended use. You’d have to implement this on top of the plugin. Take a look on docs (with FAQ) here. It should be more clear.
could you please send me build log files to jirka.dockal@gmail.com? They are located here: C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\ and here:ProjectName\Saved\Logs.
Release notes: New: Experimental support for Time Based Speed Points - allows for smooth stops on single path New: Plugin now comes with precompiled headers for all major platforms including mobile: Windows, Mac, Android, iOS, HTML5 New: Proper physics simulated components support New: Support for local space rotation mask New: Modulate (multiply or add) a value to speed when using speed curve New: Rotation modulation support - add or multiply rotation by factor value New: Ability to retrieve event point delegate by its index
Bugfix: path end/start location detection was not working with easing Bugfix: visualizer rotation point wrong rotation Bugfix: removed unsed simulation space enum Bugfix: APFPathBase UPFPathComponent property category missing Bugfix: Numerous text strings regarding curve editor Bugfix: missing speed modulation properties comments Bugfix: TeleportPhysics property available for write in BP Bugfix: Visualizer new distance value clamped to path lenght when moving point outside a path Bugfix: Better tooltips
Hi Jiri,
I would like to make a system where a 3rd person camera on a predefined curve would follow a player driven vehicle. Would this be possible with your plugin?
Sorry for poking again, I’d like to take advantage of the holiday sale So here’s my question, a little more in detail:
I’m making a racing game. The player is driving a car on a race track. I want the camera to follow the vehicle. But I need the camera to move along a curve above the race track. And I need it to stay at a certain distance behind the vehicle, preferably using the spring arm mechanics to dampen the speed changes.
Would I be able to use your system (in addition to some blueprints) to make something like this?
Hi,
Great plugin however I’m having an issue that might be related with what Thunderstruck posted.
If I run a game in standalone mode and press any key (CTRL, ALT or SPACE for example), the game will crash.
Do you have an ETA for the fix? We’re a bit under pressure and this bug is a show stopper for us atm.
Hi I have purchased this plug in and really disappointed at the documentation. I am a newbie to Unreal and I am struggling to get the hello world example working. Are you going to improve the documentation? The path owner property won’t select the path blueprint, my object will only go backwards. I can’t rotate it to go forwards. Trying to fix these issues crashed Unreal. It is really frustrating the amount of time I have spent trying to get a basic example working
Hi, I’m experimenting with the plugin just few days. I agree that documentation could be more robust but for achieving some goals it is in my opinion enough. If you are completely new with UE, then that can be small problem if you don’t understand concept of blueprints and components
If your object goes backwards, then you started to extend your spline on its start, not end (I made same mistake), this can be fixed with checker Reverse which is added as PFPathFollower component on your actor (eg. player). One problem which can lately happen is, that speed and rotation curves bound to paths will NOT be reversed and their setting is quite complicated. So better is to start draw new spline from beginning. You can verify that you are extending correct end by moving the spline’s node (white solid cube) with ALT key, that will create new node connected to the previous node. If this node will be connected to other end of the spline, then you are expanding first node, not the last one.
Hi,
Any news on the bugfix for this: “If I run a game in standalone mode and press any key (CTRL, ALT or SPACE for example), the game will crash.
Do you have an ETA for the fix? We’re a bit under pressure and this bug is a show stopper for us atm.”