Hey all. I’ve imported a high poly Mesh from Blender into Unreal Engine 5. It looks fine until Nanite is activated, at which point many parts of the mesh just vanish. Images attached for reference.
I don’t see an option to display wireframe in the Nanite visualization. Once I have applied Nanite I can display wireframe in the main viewfinder window.
Just started working with UE5 today. Some other meshes I imported seemed okay. But this mesh is struggling for some reason.