Hi everone,
I’m currently trying to setup a small Cascade particle system in my level.
The Particle System is currently set to CPU and the particles set to freeze on collision
This works fine if I place the Static Mesh, I want them to collide with, in the level directly.
“Unfortunately” the Static Mesh is used in a Blueprint Actor which is placed in the level (adding some functionality to it).
The problem is, that the particles won’t collide with the Static Mesh that’s inside the Actor and I can’t seem to find any setting related to it.
Does anyone have an idea how to resolve this problem?
I thought about trying the same setup in Niagara to see if there is any difference. But a solution in Cascade would be prefered…as it’s a super simple setup. And I wouldn’t want to just activate Niagara for that.
Cheers and thanks!